Bayonetta bleed rose petals instead of blood when hit
Published: Monday 13 February, 2017
To Kamiya, the core theme of the game and its protagonist's attacks is "sexiness". To "her femininity and sexuality", the developers made Bayonetta bleed rose petals instead of blood when hit, and used butterfly imagery as part of her moves and outfit. Her giant boot, fist, and monster attacks reveal some of her body—her hair is magically formed into clothes but must be temporarily reallocated to forming offensive weapons—and when the player targets an enemy, red lips mark the enemy's chest; this led IGN to call the developing game a mix of "action and a great big helping of fan service".The game's sexual tone is reflected in its age rating in the United States: the Entertainment Software Rating Board rated the developing game "Mature" ("M", for ages 17 and older) for containing "Partial Nudity" and "Suggestive Themes", as well as "Blood and Gore, Intense Violence," and "Strong Language". (By comparison, Japan's Computer Entertainment Rating Organization rated the game "D", also for those ages; the British Board of Film Classification rated the game "15" for "strong language and bloody violence";and it was rated "18" under the PEGI system used in the United Kingdom and other European countries for its use of violence and language.
At the 2009 Electronic Entertainment Expo (E3), Sega chose Penny Drake to model as Bayonetta after auditioning 100 women. The company then joined men's lifestyle website Maxim.com to run a contest to find women who looked like Bayonetta. The grand prize winner Cosplay Shop
Demos of Bayonetta were released on Xbox Live and PlayStation Network in Japan on October 8, 2009, and internationally on December 3, 2009. The full game was released on October 29, 2009, in Japan, and was later released in other regions in 2010: January 5 in North America Dead or Alive Costumes